<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>JeGX&#039;s HackLAB &#187; PhysX</title>
	<atom:link href="http://www.ozone3d.net/blogs/lab/category/tech/nvidia-physx/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ozone3d.net/blogs/lab</link>
	<description>Pixel hacking, prog 3D et autres bizarreries</description>
	<lastBuildDate>Tue, 13 Dec 2011 16:25:03 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
		<item>
		<title>FluidMark 1.2.0: CPU PhysX avec et sans Multi-Threading</title>
		<link>http://www.ozone3d.net/blogs/lab/20100805/fluidmark-1-2-0-cpu-physx-avec-et-sans-multi-threading/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20100805/fluidmark-1-2-0-cpu-physx-avec-et-sans-multi-threading/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 20:15:44 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Tools de JeGX]]></category>
		<category><![CDATA[cpu]]></category>
		<category><![CDATA[fluidmark]]></category>
		<category><![CDATA[multi-core]]></category>
		<category><![CDATA[multi-thread]]></category>
		<category><![CDATA[physx]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=348</guid>
		<description><![CDATA[Tout est dans le titre: la grosse différence entre une simulation software de fluide mono-threadée et une autre multi-threadée avec autant de threads PhysX qu&#8217;il y a de cores dans le CPU&#8230; Pour ceux qui tombent ici par hazard, la version de FluidMark utilisée dans la video se chope ici: PhysX FluidMark 1.2.0. Je ferai [...]]]></description>
			<content:encoded><![CDATA[<p><center><br />
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/2DwOtw09oo8" frameborder="0" allowFullScreen="true"> </iframe><br />
</center><br />
<span id="more-348"></span></p>
<p>Tout est dans le titre: la grosse différence entre une simulation software de fluide mono-threadée et une autre multi-threadée avec autant de threads <b>PhysX</b> qu&#8217;il y a de cores dans le CPU&#8230;</p>
<p>
Pour ceux qui tombent ici par hazard, la version de FluidMark utilisée dans la video se chope ici: <a href="http://www.geeks3d.com/20100521/gpu-tool-physx-fluidmark-1-2-0-available-with-multi-core-cpu-support/">PhysX FluidMark 1.2.0</a>.</p>
<p>
Je ferai une petite mise à jour de FluidMark quand NVIDIA mettra à jour son SDK PhysX (la <a href="http://www.geeks3d.com/20100711/cpu-physx-x87-sse-and-physx-sdk-3-0/">version 3.0</a>).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20100805/fluidmark-1-2-0-cpu-physx-avec-et-sans-multi-threading/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PhysX FluidMark Video</title>
		<link>http://www.ozone3d.net/blogs/lab/20080925/physx-fluidmark-video/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080925/physx-fluidmark-video/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 11:06:05 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Tools de JeGX]]></category>
		<category><![CDATA[fluidmark]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[Utilitaires]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=122</guid>
		<description><![CDATA[I found this video about FluidMark: It&#8217;s true, FluidMark is really boring. I&#8217;ll try to do better for the next benchmarks]]></description>
			<content:encoded><![CDATA[<p>I found this video about <a href="http://www.ozone3d.net/benchmarks/physx-fluidmark/">FluidMark</a>:<br />
<center><br />
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="425" height="344" src="http://www.youtube.com/embed/9qnX7d-S1l0" frameborder="0" allowFullScreen="true"> </iframe><br />
</center><br />
It&#8217;s true, FluidMark is really boring. I&#8217;ll try to do better for the next benchmarks <img src='http://www.ozone3d.net/blogs/lab/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20080925/physx-fluidmark-video/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>PhysX Control Panel</title>
		<link>http://www.ozone3d.net/blogs/lab/20080719/physx-control-panel/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080719/physx-control-panel/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 14:01:42 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[PhysX]]></category>
		<category><![CDATA[control panel]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[physx properties]]></category>
		<category><![CDATA[physx.cpl]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=121</guid>
		<description><![CDATA[I don&#8217;t know how but I can no longer start .cpl files. CPL files are also called control panel applet and can be started directly in command line. You can find more information about cpl file here. What I wanted to do is to start PhysX.cpl to display PhysX Properties. After some searches, I found [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know how but I can no longer start .cpl files. CPL files are also called <b>control panel applet</b> and can be started directly in command line. You can find more information about cpl file <a href="http://support.microsoft.com/kb/313808">here</a>.</p>
<p>What I wanted to do is to start PhysX.cpl to display PhysX Properties. After some searches, I found the solution. Just enter <b>control</b> followed by the cpl file in the run box of Windows:</p>
<pre>
control PhysX.cpl
</pre>
<p>and you should get this:<br />
<center>
<p><img src="http://www.ozone3d.net/blogs/lab/public/200807/physx-cpl.jpg" /></p>
<p></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20080719/physx-control-panel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Projects using PhysX SDK</title>
		<link>http://www.ozone3d.net/blogs/lab/20080429/projects-using-physx-sdk/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080429/projects-using-physx-sdk/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 16:03:25 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[PhysX]]></category>
		<category><![CDATA[ageia]]></category>
		<category><![CDATA[demoniak3d]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=99</guid>
		<description><![CDATA[An interesting page that tries to collect the most full information about all games, packages and software products, which use Ageia PhysX SDK. Demoniak3D is listed in Game engines and wrappers section. Link: - Projects using PhysX SDK]]></description>
			<content:encoded><![CDATA[<p>An interesting page that tries to collect the most full information about all games, packages and software products, which use Ageia PhysX SDK. <a href="http://www.ozone3d.net/demoniak3d/">Demoniak3D</a> is listed in Game engines and wrappers section.<br />
<img src="http://www.ozone3d.net/blogs/lab/public/200804/projects-using-physx-sdk.jpg" alt="" /><br />
Link:<br />
- <a href="http://physx.zx6.ru/index.html">Projects using PhysX SDK</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20080429/projects-using-physx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 7/31 queries in 0.023 seconds using disk: basic
Object Caching 373/431 objects using disk: basic

Served from: www.ozone3d.net @ 2012-02-12 00:13:15 -->
