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	<title>JeGX&#039;s HackLAB &#187; News en Vrac</title>
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	<link>http://www.ozone3d.net/blogs/lab</link>
	<description>Pixel hacking, prog 3D et autres bizarreries</description>
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		<title>Impression 3D</title>
		<link>http://www.ozone3d.net/blogs/lab/20110502/impression-3d/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20110502/impression-3d/#comments</comments>
		<pubDate>Mon, 02 May 2011 16:10:35 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[impression]]></category>
		<category><![CDATA[imprimante]]></category>
		<category><![CDATA[printer]]></category>
		<category><![CDATA[printing]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=477</guid>
		<description><![CDATA[Reportage de la TSR (television suisse romande) sur les imprimantes 3D.]]></description>
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<p><span id="more-477"></span><br />
Reportage de la TSR (television suisse romande) sur les imprimantes 3D.</p>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Quickrr Notepad: Prendre des notes sous Chrome</title>
		<link>http://www.ozone3d.net/blogs/lab/20101208/quickrr-notepad-prendre-des-notes-sous-chrome/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20101208/quickrr-notepad-prendre-des-notes-sous-chrome/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 09:37:26 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[notepad]]></category>
		<category><![CDATA[quickrr]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=410</guid>
		<description><![CDATA[Quickrr Notepad est une petite extension qui ajoute un petit notepad au navigateur Chrome. Je suis en train de le tester, on verra bien ce que ça donne.]]></description>
			<content:encoded><![CDATA[<p><center></p>
<p><img src="http://www.ozone3d.net/public/jegx/201012/quickrr_notepad.jpg" alt="Quickrr Notepad"/></p>
</p>
<p></center><br />
<span id="more-410"></span><br />
<a href="https://chrome.google.com/extensions/detail/bmnlnjnbhpkmchibcapneipmphjndghk">Quickrr Notepad</a> est une petite extension qui ajoute un petit notepad au navigateur Chrome. Je suis en train de le tester, on verra bien ce que ça donne.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HackLAB (non pas le mien!)</title>
		<link>http://www.ozone3d.net/blogs/lab/20091122/hacklab/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20091122/hacklab/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 23:02:07 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[GeeXLab]]></category>
		<category><![CDATA[hacklab]]></category>
		<category><![CDATA[pixel hacking]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=295</guid>
		<description><![CDATA[HackLAB est un nouveau blog, ecxlusivement en français, sur la 3D (description du blog: visualisation de données, pixel hacking, programmation 3D). Je ne suis pas seul sur le coup (actuellement on est deux mais on devrait bientôt être 3 ou 4 à écrire dessus). Ce blog est lieu de partage de connaissance, d&#8217;expérimentation 3D avec [...]]]></description>
			<content:encoded><![CDATA[<p><center></p>
<p><a href="http://www.geeks3d.com/hacklab/"><img src="http://www.ozone3d.net/blogs/lab/public/200909/hacklab.jpg" alt="HackLAB"/></a></p>
<p></center><br />
<span id="more-295"></span><br />
<a href="http://www.geeks3d.com/hacklab/">HackLAB</a> est un nouveau blog, ecxlusivement en français, sur la 3D (description du blog: visualisation de données, pixel hacking, programmation 3D). Je ne suis pas seul sur le coup (actuellement on est deux mais on devrait bientôt être 3 ou 4 à écrire dessus). Ce blog est lieu de partage de connaissance, d&#8217;expérimentation 3D avec GeeXLab ou autre, le tout ponctué de quelques news&#8230;</p>
<p>Liste des premiers billets:</p>
<ul>
<li><a href="http://www.geeks3d.com/hacklab/20091121/gpu-computing-en-python-pycuda-et-pyopencl/">GPU Computing en Python PyCUDA et PyOpenCL</a></li>
<li><a href="http://www.geeks3d.com/hacklab/20091121/geexlab-preview-dun-space-shooter/">[GeeXLab] Preview d&#8217;un Space Shooter</a></li>
<li><a href="http://www.geeks3d.com/hacklab/20091121/yi-qing-simulation-de-loracle-chinois-avec-geexlab/">YI QING: Simulation de l&#8217;Oracle Chinois avec GeeXLab</a></li>
<li><a href="http://www.geeks3d.com/hacklab/20091121/si-la-terre-avait-une-ceinture-dasteroides-comme-saturne/">Si la Terre avait une Ceinture d&#8217;Asteroides comme Saturne</a></li>
<li><a href="http://www.geeks3d.com/hacklab/20091121/le-moteur-de-physique-bullet-utilise-dans-2012/">Le Moteur de Physique Bullet Utilisé dans 2012</a></li>
<li><a href="http://www.geeks3d.com/hacklab/20091120/h3d-haptics-x3d-et-python/">H3D Haptics et X3D et Python</a></li>
<li><a href="http://www.geeks3d.com/hacklab/20091119/un-petit-overclocking-de-la-radeon-hd-5970/">Un Petit Overclocking de la Radeon HD 5970</a></li>
<li><a href="http://www.geeks3d.com/hacklab/20091117/post-processing-onde-de-choc-2d-en-glsl/">Post-Processing: Onde de Choc 2D en GLSL</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Web Trend Map</title>
		<link>http://www.ozone3d.net/blogs/lab/20090407/web-trend-map/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20090407/web-trend-map/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 09:06:28 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[ranking]]></category>
		<category><![CDATA[web trend map]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=157</guid>
		<description><![CDATA[Here is a map that shows some of the most influential web sites as well as the people behind them. The image in full resolution (6740&#215;4768) can be downloaded here: [source]]]></description>
			<content:encoded><![CDATA[<p><center></p>
<p><img src="http://www.ozone3d.net/blogs/lab/public/200904/web-trend-map.jpg" alt="Web Trend Map"/></p>
<p></center><br />
<span id="more-157"></span><br />
Here is a map that shows some of the most influential web sites as well as the people behind them. </p>
<p>The image in full resolution (6740&#215;4768) can be downloaded here:<br />
<a class="downloadlink dlimg" href="http://www.ozone3d.net/blogs/lab/wp-content/plugins/download-monitor/download.php?id=2" title="Version 2009.04.06 downloaded 279 times" ><img src="http://www.ozone3d.net/blogs/lab/wp-content/plugins/download-monitor/img/download.gif" alt="Download Web Trend Map Version 2009.04.06" /></a></p>
<p><a href="http://informationarchitects.jp/web-trend-map-4-final-beta/">[source]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20090407/web-trend-map/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Geeks3D.com</title>
		<link>http://www.ozone3d.net/blogs/lab/20080510/geeks3dcom/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080510/geeks3dcom/#comments</comments>
		<pubDate>Sat, 10 May 2008 13:17:35 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[geeks3d]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=107</guid>
		<description><![CDATA[[French] Un petit post pour dire que je viens de démarrer un nouveau site exclusivement dédié aux actualités du monde de la 3D: cartes graphiques, programmation OpenGL et Direct3D, softs 3D, demoscene et tous les autres choses cool que j&#8217;oublie. Ce site de news se trouve ici: Geeks3D.com. Pourquoi ce site? Tout simplement parceque c&#8217;est [...]]]></description>
			<content:encoded><![CDATA[<p>[French]<br />
Un petit post pour dire que je viens de démarrer un nouveau site exclusivement dédié aux actualités du monde de la 3D: cartes graphiques, programmation OpenGL et Direct3D, softs 3D, demoscene et tous les autres choses cool que j&#8217;oublie.</p>
<p>Ce site de news se trouve ici: <a href="http://www.geeks3d.com">Geeks3D.com</a>.</p>
<p>Pourquoi ce site? Tout simplement parceque c&#8217;est une excellente façon pour moi de faire de la veille technologique dans le domaine de la 3D. J&#8217;ai depuis longtemps fait des news: d&#8217;abord sur le site oZone3D.Net puis dans le blog que vous êtes en train de lire. Mais cela commençait<br />
à devenir un peu confu: news postées sur oZone3D.Net, news postées sur l&#8217;Infamous Lab, en fait je ne savais plus trop où poster les news. La solution était donc toute simple: créer un nouveau site rien que pour les news! </p>
<p>En un mot: Geeks3D.com pour les news 3D et le JeGX&#8217;s Infamous Lab pour mes demos, tests et autres délires plus perso.</p>
<p>Donc voilà, si vous avez des actus relatives au monde de la 3d que vous voulez faire connaitre, envoyez-les moi (jegx at ozone3d.net), je me ferai un plaisir de les publier sur Geeks3D.<br />
[/French]</p>
<p>[English]<br />
A small post to say I have set up a new website dedicated to the Latest of the world of 3D: graphics cards, OpenGL and Direct3D programming, 3d softwares, demoscene and all other cool things I forget.</p>
<p>This website is here: <a href="http://www.geeks3d.com">Geeks3D.com</a>.</p>
<p>Why this new website? Simply because it&#8217;s perfect way for me to keep pace with the latest in 3d.<br />
I&#8217;m in the news for a while: first in the oZone3D.Net website, then in the Infamous Lab (actually oZone3D.Net+Infamous Lab) but now it was getting a little confused to know where posting the news. The solution was very simple: starting a new website only for the news!</p>
<p>In a word: Geeks3D.com for 3D news and JeGX&#8217;s Infamous Lab for my demos and tests/reviews.</p>
<p>By the way, if you have some cool news that match Geeks3D you want to spread, feel free to send them (jegx at ozone3d.net), I would be glad to publish them.<br />
[/English]</p>
]]></content:encoded>
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		<item>
		<title>NVIDIA&#8217;s David Kirk Interview on CUDA, CPUs and GPUs</title>
		<link>http://www.ozone3d.net/blogs/lab/20080502/nvidias-david-kirk-interview-on-cuda-cpus-and-gpus/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080502/nvidias-david-kirk-interview-on-cuda-cpus-and-gpus/#comments</comments>
		<pubDate>Fri, 02 May 2008 13:06:10 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[cpu]]></category>
		<category><![CDATA[ct]]></category>
		<category><![CDATA[cuda]]></category>
		<category><![CDATA[david kirk]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[nvidia]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=102</guid>
		<description><![CDATA[David Kirk, Nvidia&#8217;s Chief Scientist, interviewed by the guys at bit-tech.net. Read the full interview HERE. Here are some snippets of this 8-page interview: - page1 &#8220;Kirk&#8217;s role within Nvidia sounds many times simpler than it actually is: he oversees technology progression and he is responsible for creating the next generation of graphics. He&#8217;s not [...]]]></description>
			<content:encoded><![CDATA[<p>David Kirk, Nvidia&#8217;s Chief Scientist, interviewed by the guys at bit-tech.net.</p>
<p>Read the full interview <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/1">HERE</a>.</p>
<p>Here are some snippets of this 8-page interview:</p>
<p>- <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/1">page1</a><br />
&#8220;Kirk&#8217;s role within Nvidia sounds many times simpler than it actually is: he oversees technology progression and he is responsible for creating the next generation of graphics. He&#8217;s not just working on tomorrow&#8217;s technology, but he&#8217;s also working on what&#8217;s coming out the day after that, too.&#8221;<br />
&#8220;I think that if you look at any kind of computational problem that has a lot of parallelism and a lot of data, the GPU is an architecture that is better suited than that. It&#8217;s possible that you could make the CPUs more GPU-like, but then you run the risk of them being less good at what they&#8217;re good at now&#8221;<br />
&#8220;The reason for that is because GPUs and CPUs are very different. If you built a hybrid of the two, it would do both kinds of tasks poorly instead of doing both well,&#8221;</p>
<p>- <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/2">page 2</a>:<br />
&#8220;Nvidia has talked about hardware support for double precision in the past—especially when Tesla launched—but there are no shipping GPUs supporting it in hardware yet&#8221;<br />
&#8220;our next products will support double precision.&#8221;<br />
&#8220;David talked about expanding CUDA other hardware vendors, and the fact that this is going to require them to implement support for C.&#8221;<br />
&#8220;current ATI hardware cannot run C code, so the question is: has Nvidia talked with competitors (like ATI) about running C on their hardware?&#8221;</p>
<p>- <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/3">page 3</a>:<br />
&#8220;It amazes me that people adopted Cell [the pseudo eight-core processor used in the PS3] because they needed to run things several times faster. GPUs are hundreds of times faster so really if the argument was right then, it’s really right now.&#8221;</p>
<p><span id="more-102"></span></p>
<p>- <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/4">page 4</a>:<br />
&#8220;Intel’s threaded programming model known as Ct.&#8221;<br />
&#8220;several people have said that CUDA needs to run on the CPU as well – we can do that and we’re adding it&#8221;</p>
<p>- <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/5">page 5</a>:<br />
&#8220;Every CUDA program will run everywhere.&#8221;<br />
&#8220;The professional OpenGL applications typically can run on GeForce, but just really slowly. This is because OpenGL has good software emulation in the driver for any hardware feature that doesn’t exist – although some applications can detect that and refuse to run.&#8221;</p>
<p>- <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/6">page 6</a>:<br />
&#8220;Without being too negative, we see Larrabee as the GPU that a CPU designer would build, not the GPU you’d build if you were a GPU designer.&#8221;<br />
&#8220;AMD has been declining because it hasn’t built a competitive graphics architecture for almost two years now—ever since the AMD/ATI merger.&#8221;<br />
&#8220;The third one is the next generation GPU technology—we’re going to invest one billion dollars in here this year and they need to invest on the same level to keep up with us.&#8221;</p>
<p>- <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/7">page 7</a>:<br />
&#8220;I think rasterisation will definitely be around in ten years time.&#8221;<br />
&#8220;I think that the APIs will evolve to include more ray traced components. There&#8217;s plenty more for us to do [in graphics] and we&#8217;re only scratching the surface at the moment&#8221;</p>
<p>- <a href="http://www.bit-tech.net/hardware/2008/04/30/david-kirk-interview/8">page 8</a>:<br />
&#8220;What Intel does well is not just building good CPUs, it’s the fact that they’re a vertically integrated manufacturing company – Intel’s in the business of turning sand into money.&#8221;<br />
&#8220;but really if you took away the process advantage that Intel had, they would be behind AMD pretty consistently in terms of architecture. They win because they build an efficient and faster process.&#8221;<br />
&#8220;I think that if we were to compete with Intel, we would need to become a vertically integrated company and have our own fabs.&#8221;<br />
&#8220;GPUs are much bigger than CPUs, so in the same capacity that they could build 100 million CPUs, they could build 20 million GPUs.&#8221;</p>
]]></content:encoded>
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		<item>
		<title>3DMark Vantage &#8211; Liens Utiles</title>
		<link>http://www.ozone3d.net/blogs/lab/20080428/3dmark-vantage-launch-day-roundup/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080428/3dmark-vantage-launch-day-roundup/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 20:24:36 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[3dmark]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[futurmark]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[Utilitaires]]></category>
		<category><![CDATA[vantage]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=98</guid>
		<description><![CDATA[3DMark Vantage le nouveau benchmark CPU/GPU de Futurmark est disponible depuis quelques heures sur les serveurs des sites 3D majeurs comme Guru3D. 3DMark Vantage est ciblé pour Windows Vista et DirectX 10 et utilise un tout nouveau moteur 3D pour exploiter au mieux la dernière API graphique de Microsoft. Ce nouveau benchmark est disponible en [...]]]></description>
			<content:encoded><![CDATA[<p>3DMark Vantage le nouveau benchmark CPU/GPU de Futurmark est disponible depuis quelques heures sur les serveurs des sites 3D majeurs comme Guru3D. 3DMark Vantage est ciblé pour Windows Vista et DirectX 10 et utilise un tout nouveau moteur 3D pour exploiter au mieux la dernière API graphique de Microsoft.</p>
<p>Ce nouveau benchmark est disponible en 4 versions: une gratuite (trial) et 3 payantes:<br />
- Basic: $6.95<br />
- Advanced: $19.95<br />
- Professional: $495</p>
<p>La version totalement gratuite est téléchargeable MAIS elle est extrêmement limitée puisqu&#8217;elle n&#8217;autorise qu&#8217;un seul lancement des tests, avec les réglages standards. Je pense que l&#8217;on devrait retrouver d&#8217;ici peu la version Basic (ou Advanced) en bundle avec certaines cartes graphiques&#8230;</p>
<p>Voici une petite compilation de liens pour vous aider à mieux exploiter 3DMark Vantage:</p>
<p><center><br />
<img src="http://www.ozone3d.net/blogs/lab/public/200804/3dmark-vantage-001.jpg" /><br />
</center></p>
<p>- <a href="http://www.futuremark.com/products/3dmarkvantage/">3DMark Vantage @ Futurmark</a></p>
<p>- <a href="public/200804/3DMark_Vantage_whitepaper_v100.pdf">3DMark Vantage Whitepaper</a><br />
- <a href="public/200804/3DMark_Vantage_Reviewers_Guide_v100.pdf">3DMark Vantage Testing Guidelines</a></p>
<p>Download:<br />
- <a href="http://downloads.guru3d.com/3DMark-Vantage-(Build-1.0.0)-download-1906.html">3DMark Vantage @ Guru3D</a><br />
- <a href="http://www.majorgeeks.com/download5948.html">3DMark Vantage @ MajorGeeks</a><br />
- <a href="http://www.revioo.com/download/dld215.html">3DMark Vantage @ Revioo</a></p>
<p>Graphics Drivers<br />
- <a href="http://downloads.guru3d.com/ForceWare-175.12-Vista-32-bit-download-1908.html">NVIDIA Forceware 175.12 Vista 32</a><br />
- <a href="http://downloads.guru3d.com/ForceWare-175.12-Vista-64-bit-download-1909.html">NVIDIA Forceware 175.12 Vista 64</a><br />
- <a href="http://www.techpowerup.com/index.php?58936">ATI Catalyst 3DMark Vantage Hotfix Released for Radeon 2k/3k</a></p>
<p>Misc:<br />
- <a href="http://en.expreview.com/2008/04/30/3dmark-vantage-new-torture-for-your-gaming-setup/">3DMark Vantage, new torture for your gaming setup @ expreview.com</a><br />
- <a href="http://www.overclockersclub.com/reviews/3dmark_vantage/">Futuremark 3DMark Vantage Review @ Overclockers Club</a><br />
- <a href="http://www.legitreviews.com/article/703/1/">Futuremark 3DMark Vantage &#8211; The Gamers New Benchmark @ Legit Reviews</a><br />
- <a href="http://www.firingsquad.com/hardware/3dmark_vantage_performance/">3DMark Vantage Overview and Performance @ FiringSquad</a><br />
- <a href="http://www.anandtech.com/casecoolingpsus/showdoc.aspx?i=3295">Futuremark 3DMark Vantage @ AnandTech</a><br />
- <a href="http://www.guru3d.com/article/3dmark-vantage/">3DMark Vantage quick user guide @ Guru3D</a><br />
- <a href="http://en.hardspell.com/doc/showcont.asp?news_id=3247&#038;pageid=2617">3DMark Vantage formal version screenshots @ hardspell</a><br />
- <a href="http://accelenation.com/?ac.id.273.1">3DMark Vantage Presentation @ accelenation</a><br />
- <a href="http://www.pcinpact.com/actu/news/43334-3DMark-Vantage-Radeon-Geforce-Bench.htm">3DMark Vantage est enfin là @ pcinpact</a></p>
<p><center></p>
<p><img src="http://www.ozone3d.net/blogs/lab/public/200804/3dmark-vantage-gpu-test-003.jpg" /><br />
GPU Test</p>
<p><img src="http://www.ozone3d.net/blogs/lab/public/200804/3dmark-vantage-physx-test-001.jpg" /><br />
PhysX Test</p>
<p></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20080428/3dmark-vantage-launch-day-roundup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CryENGINE2 vs Reality</title>
		<link>http://www.ozone3d.net/blogs/lab/20080223/cryengine2-vs-reality/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080223/cryengine2-vs-reality/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 18:45:17 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[cryengine2]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=85</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="400" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=31022"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=31022" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20080223/cryengine2-vs-reality/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Force Unleashed</title>
		<link>http://www.ozone3d.net/blogs/lab/20080131/the-force-unleashed/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080131/the-force-unleashed/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 19:57:36 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[digital molecul matter]]></category>
		<category><![CDATA[dmm]]></category>
		<category><![CDATA[force unleashed]]></category>
		<category><![CDATA[havok]]></category>
		<category><![CDATA[lucas art]]></category>
		<category><![CDATA[star wars]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=41</guid>
		<description><![CDATA[A video about the next LucasArt game (summer 2008). They talk about Havok, DMM (Digital Molecul Matter) and other cool stuff.]]></description>
			<content:encoded><![CDATA[<p>A video about the next LucasArt game (summer 2008). They talk about Havok, DMM (Digital Molecul Matter) and other cool stuff.</p>
<p><object width="480" height="296"><param name="movie" value="http://www.gamersyde.com/extstream_5972_en"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.gamersyde.com/extstream_5972_en" type="application/x-shockwave-flash" width="480" height="296" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20080131/the-force-unleashed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GeekTube</title>
		<link>http://www.ozone3d.net/blogs/lab/20080118/geektube/</link>
		<comments>http://www.ozone3d.net/blogs/lab/20080118/geektube/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 22:46:36 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[News en Vrac]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[geektube]]></category>

		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=37</guid>
		<description><![CDATA[Je viens de découvrir GeekTube, une plateforme genre YouTube ou DailyMotion mais pour les geeks francophones on dirait. Mais le truc bizarre, c&#8217;est que toutes les vidéos que j&#8217;ai vues dessus sont hébergées par DailyMotion. Donc: link GeekTube( myVideo ) { return( DailyMotion(myVideo) ); } Le petit lien: http://www.geektube.fr]]></description>
			<content:encoded><![CDATA[<p>Je viens de découvrir GeekTube, une plateforme genre YouTube ou DailyMotion mais pour les geeks francophones on dirait. Mais le truc bizarre, c&#8217;est que toutes les vidéos que j&#8217;ai vues dessus sont hébergées par DailyMotion. Donc:</p>
<pre>
link GeekTube( myVideo )
{
	return( DailyMotion(myVideo) );
}
</pre>
<p>Le petit lien: <a href="">http://www.geektube.fr</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ozone3d.net/blogs/lab/20080118/geektube/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

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