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	<title>Comments on: OpenGL Geometry Instancing</title>
	<atom:link href="http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/</link>
	<description>Pixel hacking, prog 3D et autres bizarreries</description>
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		<title>By: [Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870 - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-7949</link>
		<dc:creator>[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870 - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</dc:creator>
		<pubDate>Tue, 29 Jun 2010 20:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-7949</guid>
		<description><![CDATA[[...] for updating the OpenGL Geometry Instancing demo pack updated I released more than 2 years ago on my infamous lab. The first version of the demo pack has been developed and tested with a GeForce 8800 GTX and a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] for updating the OpenGL Geometry Instancing demo pack updated I released more than 2 years ago on my infamous lab. The first version of the demo pack has been developed and tested with a GeForce 8800 GTX and a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lookup</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-7558</link>
		<dc:creator>lookup</dc:creator>
		<pubDate>Fri, 28 May 2010 08:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-7558</guid>
		<description><![CDATA[Hi,

The download files are not available....]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>The download files are not available&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: marcin</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-6276</link>
		<dc:creator>marcin</dc:creator>
		<pubDate>Fri, 19 Feb 2010 11:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-6276</guid>
		<description><![CDATA[Link to demo is not working :(]]></description>
		<content:encoded><![CDATA[<p>Link to demo is not working <img src='http://www.ozone3d.net/blogs/lab/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alessandro</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-5873</link>
		<dc:creator>Alessandro</dc:creator>
		<pubDate>Wed, 30 Dec 2009 11:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-5873</guid>
		<description><![CDATA[Hi

The download file isn&#039;t available anymore.]]></description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>The download file isn&#8217;t available anymore.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-4413</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-4413</guid>
		<description><![CDATA[Hi. 

You wrote:
&quot;I find that very weird since the différence between 10000 render-calls with glDrawElements and 25 render-calls with glDrawElementsInstancedEXT is not verx important.&quot;

But have you also considered the CPU-Overhead. The impact might not be very big due to GPU work, but it should definitely on CPU side! Have you checked this too? 
I mean in terms of CPU/GPU boundness.

Anyway, good work, this is quite interesting.

Btw, I got similar results with texture buffer objects.]]></description>
		<content:encoded><![CDATA[<p>Hi. </p>
<p>You wrote:<br />
&#8220;I find that very weird since the différence between 10000 render-calls with glDrawElements and 25 render-calls with glDrawElementsInstancedEXT is not verx important.&#8221;</p>
<p>But have you also considered the CPU-Overhead. The impact might not be very big due to GPU work, but it should definitely on CPU side! Have you checked this too?<br />
I mean in terms of CPU/GPU boundness.</p>
<p>Anyway, good work, this is quite interesting.</p>
<p>Btw, I got similar results with texture buffer objects.</p>
]]></content:encoded>
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	<item>
		<title>By: Joh</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-4185</link>
		<dc:creator>Joh</dc:creator>
		<pubDate>Mon, 24 Aug 2009 08:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-4185</guid>
		<description><![CDATA[the download link of the DemoPack seems broken... could you fix/reupload it? thnx :-)]]></description>
		<content:encoded><![CDATA[<p>the download link of the DemoPack seems broken&#8230; could you fix/reupload it? thnx <img src='http://www.ozone3d.net/blogs/lab/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Delta</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-3685</link>
		<dc:creator>Delta</dc:creator>
		<pubDate>Mon, 29 Jun 2009 14:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-3685</guid>
		<description><![CDATA[Thanks for the information! The tests you have performed give important insight about the relationship between the batch sizes and the instancing techniques.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the information! The tests you have performed give important insight about the relationship between the batch sizes and the instancing techniques.</p>
]]></content:encoded>
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	<item>
		<title>By: JeGX</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-3146</link>
		<dc:creator>JeGX</dc:creator>
		<pubDate>Tue, 21 Apr 2009 16:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-3146</guid>
		<description><![CDATA[yes, the way the capability is checked is based on old NVIDIA drivers. Start &lt;a href=&quot;http://www.geeks3d.com/?p=3786&quot; rel=&quot;nofollow&quot;&gt;GPU Caps Viewer&lt;/a&gt; GI demo to see the difference ;)]]></description>
		<content:encoded><![CDATA[<p>yes, the way the capability is checked is based on old NVIDIA drivers. Start GPU Caps Viewer GI demo to see the difference <img src='http://www.ozone3d.net/blogs/lab/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Aw</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-3145</link>
		<dc:creator>Aw</dc:creator>
		<pubDate>Tue, 21 Apr 2009 16:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-3145</guid>
		<description><![CDATA[I have a GTX 280 and the F5,F6 options throw up the dialog about needing Gforce 8+ hardware.
just FYI..]]></description>
		<content:encoded><![CDATA[<p>I have a GTX 280 and the F5,F6 options throw up the dialog about needing Gforce 8+ hardware.<br />
just FYI..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Rendering &#187; Instancing</title>
		<link>http://www.ozone3d.net/blogs/lab/20080316/opengl-geometry-instancing/comment-page-1/#comment-1566</link>
		<dc:creator>Game Rendering &#187; Instancing</dc:creator>
		<pubDate>Tue, 21 Oct 2008 21:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ozone3d.net/blogs/lab/?p=87#comment-1566</guid>
		<description><![CDATA[[...] Some test made that shows when to use instancing and when not http://www.ozone3d.net/blogs/lab/?p=87 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Some test made that shows when to use instancing and when not http://www.ozone3d.net/blogs/lab/?p=87 [...]</p>
]]></content:encoded>
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