JeGX HackLAB


Archive for August, 2007

Blender GameEngine and GLSL

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I’m glad the GLSL shaders I wrote can help the Blender GameEngine community. That’s cool :winkhappy:

Many new GLSL samples will be soon available with the new Demoniak3D. So stay tuned!

Read the full topic here: blenderartists.org forum.

Written by JeGX

August 29th, 2007 at 8:31 am

Posted in OpenGL,Tools de JeGX

Tagged with , ,

Fur Rendering Benchmark

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I officially released the fur rendering benchmark 4 days ago. So let’s analyze a little bit the first feedbacks available on forums over the web.

Homepage: www.ozone3d.net/benchmarks/fur/

1 – Fur rendering benchmark isn’t cpu dependent and this is a very good thing for a graphics card benchmark. No matter the cpu speed, the result for a given card stays equivalent:
- oZone3D.Net forums
- extremeoverclocking.com forums
- extremeoverclocking.com forums
“yes the first propper gpu bench ive come across, i really like this…. it stops all the arguments about memory timings and cpu speeds. its a good equaliser as all our systems can provide that 10% cpu info the gpu needs…”

2 – 8800GTX vs 2900XT
ATI 2900XT seems to beat NVIDIA 8800GTX. In all forums, the 2900XT is ahead:
- oZone3D.Net forums
- overclockers.co.uk forums
- extremeoverclocking.com forums

3 – this benchmark seems to nicely overload the graphics card and then is a cool GPU burner and stress/stability test utility.
- clubic.com forums : “Par contre j ai jamais vu ma carte graphique chauffer autant: environ 100° pendant la test:ouch:”
- oZone3D.Net forums: “This thing just succeeded to shut down twice the PSU, caused by overloading of the graphics board!!”

I done a little test with my 8800GTX:
- gpu core temp at rest: 58°C
- gpu core temp at load: 83°C

Okay, that’s all for that small benchmark. :winkhappy:

Written by JeGX

August 26th, 2007 at 12:16 pm