Monthly Archives: August 2007

Blender GameEngine and GLSL

I’m glad the GLSL shaders I wrote can help the Blender GameEngine community. That’s cool :winkhappy: Many new GLSL samples will be soon available with the new Demoniak3D. So stay tuned! Read the full topic here: blenderartists.org forum.

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Fur Rendering Benchmark

I officially released the fur rendering benchmark 4 days ago. So let’s analyze a little bit the first feedbacks available on forums over the web. Homepage: www.ozone3d.net/benchmarks/fur/ 1 – Fur rendering benchmark isn’t cpu dependent and this is a very … Continue reading

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