Monthly Archives: May 2006

Blue Screen of Death

The famous Blue Screen of Death is back: It’s a long time I didn’t see it. I’m working on VBO in a new eXPerimental 3D engine and I certainly must have passed a wrong face offset to the index buffer. … Continue reading

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ATI X1900XTX and VTF

I’ve just received an email from an user saying that he was’nt able to run the demos of the Vertex Displacement Mapping Tutorial on his brand new Radeon X1900XTX. VTF or Vertex Texture Fetching is a cool feature of high-end … Continue reading

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