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Monthly Archives: May 2006
Blue Screen of Death
The famous Blue Screen of Death is back: It’s a long time I didn’t see it. I’m working on VBO in a new eXPerimental 3D engine and I certainly must have passed a wrong face offset to the index buffer. … Continue reading
ATI X1900XTX and VTF
I’ve just received an email from an user saying that he was’nt able to run the demos of the Vertex Displacement Mapping Tutorial on his brand new Radeon X1900XTX. VTF or Vertex Texture Fetching is a cool feature of high-end … Continue reading
Posted in OpenGL, Programming
Tagged ati, r580, radeon, vertex texturing, vtf, x1900
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