The first weblog devoted to Demoniak3D Demo-System

Archive for the ‘Technique’ Category

General Modelling Workflow

Thursday, December 13th, 2007 Posted in 3D, Demoniak3D, Technique, Tips'n'Tricks, UK | No Comments »

This is an answer to this forum topic. Hyperion can load directly the following model file formats: - .3DS: 3DStudio MAX binary model format. - .OBJ: Alias|Wavefront ascii model format - .XML: XML format created by the Wak Exporter for 3DStudio MAX 7/8. If you ...

Multiples UV Maps

Saturday, November 3rd, 2007 Posted in 2D, Demoniak3D, FR, Technique, Texture | No Comments »

Ce post est une réponse à une question posée sur le forum Hyperion. Avant d'aller plus loin, je rappelle juste que UV map est le nom donné aux coordonnées de textures. Les coordonnées de textures ou texcoord(s) sont des attributs du ...

Hyperion Rendering Speed

Thursday, November 1st, 2007 Posted in Demoniak3D, Technique, UK | No Comments »

I've found this, several weeks ago, in a topic on BlitzMax forum about Hyperion speed: "Definitely not faster than Hyperion at That's basically what I'm looking for. I'll keep doing the major projects in Blitz3D and some flashy small ...